Maze X Monsters

Press kit

Press kit

Everything you need to write about Maze X Monsters, in the order you will want it. Ask for anything that is missing — we will send it.

01 — Factsheet

Factsheet.

Title
Maze X Monsters
Developer
Maze X Monsters
Publisher
Maze X Monsters (self-published)
Genre
First-person maze survival roguelite
Platform
Steam — Windows. macOS and Linux under consideration.
Release
In development. No date announced.
Price
To be announced
Players
Single player. No PvP. Asynchronous leaderboards planned.
Engine
Godot 4.6
Languages
English at launch
Website
mazexmonsters.com

02 — Descriptions

Copy freely

Descriptions.

One line

A first-person maze roguelite where escaping banks nothing — only walking home does, and the goal is six mazes in a row without dying.

Short — for a store page

Maze X Monsters is a first-person maze survival roguelite. Pay to enter a procedurally generated maze, kill monsters, loot chests, and reach the Gates of Stars before five minutes are up. Score comes from what you take and from the seconds you have left, so every detour is a gamble.

At the gate you choose: go home and bank everything, or descend again into a maze you have not walked. Escaping banks nothing — the chain carries your score, and a death erases all of it. The goal is to walk all six mazes in one chain without returning to the Camp, which takes weapons unlocked, recipes found and the right perks equipped. Or luck.

Writing about the game?

The game is in active development and its mechanics are still being tuned, so this page deliberately stops at the shape of a run. For anything more specific — current systems, build access, a review key — please write to support@mazexmonsters.com rather than quoting older material.

03 — Assets

Art and screenshots.

Free to reproduce when writing about or reviewing the game. Gameplay screenshots are being recaptured from live play alongside a trailer — the earlier set was taken with internal capture tools and no longer shows the game as it is. Ask and we will send whatever exists when you need it.

  • The Camp at night — a timber tavern and a blacksmith's forge beside a campfire, a rune-carved stone portal swirling green and violet, and a spiral galaxy overhead.
    Plate I The Camp — the hub between runs: the tavern, the forge, the fire, and the gate you descend through.

A full press pack — logos, key art, capsule images and these screenshots at native resolution — is being assembled and will be linked here. In the meantime, ask and we will send it directly.

04 — Content

What's in it, and what isn't.

Content
Cartoon-stylised monster violence and horror atmosphere. No gore, no realistic violence, no sexual content. Tension is carried by sound and darkness.
Monetisation
No advertising. No in-app purchases. No loot boxes. Gold is an in-game currency earned by playing and cannot be bought.
Data
No account required. Progress is stored on your own device. See the Privacy Policy.
Accessibility
Full key rebinding, a reduce-motion toggle, and a brightness setting. More planned before launch.
Generative AI
Some 3D models, textures and audio were produced with generative AI tooling and then edited and integrated by hand. See Credits & Licences for the full disclosure.

05 — Contact

Get in touch.

Maze X Monsters is made by a one-person studio. Press enquiries, review keys, interviews and asset requests all go to the same place, and reach a person rather than a queue.